![]() ![]() I was actually quite amazed at the number of people pledging at this level (or higher) which currently sits at 506 backers. The only players getting the massive, four-player Constellation-class starship had to pony up a minimum of $250. When I first read the writeup for the Star Citizen game, I was okay with the various reward levels created for the different prices. Well, until your opponents make the same purchase. that's just out of reach with the in-game currency, but a single click of a button and a credit card gives you that out-of-reach game changer immediately. Well, unless those players ante up and make their own in-game purchases. and suddenly you have an in-game advantage when playing against other players. Some of these games, however, have a multiplayer element to them you buy a more powerful weapon or buy more cows or whatever. Many of them are simple apps for tablets that offer you the ability to buy more in-game coins to purchase weapons or power-ups that can make the game more enjoyable. I'm sure many of you are familiar with games that offer in-game purchases. but it turns out that the release date isn't the only issue I have with this Kickstarter project. I'm confident the game will exist in two years, and I was okay with pledging $30 and waiting two years for the game. Amazing! But we're talking about a game that, even with Chris Robert's great record, is still pretty much vaporware. If this were a stock share, I'd be getting a 100% ROI (return on investment) in two years. I give Chris Roberts $30 now and in two years time I get a game that will probably be sold on shelves for $60. ![]() But let me just jump back to my original pledge of $30.
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